This presentation summarizes the convergent evolution in different media, from e-lit to indie games to webcomics, and examines each for its successes and failures in terms of commercialization. It offers insight into the future of digital fiction based on these case studies, as well as the author’s own practice-based research into publishing and commercializing digital fiction as both a creator and a publisher
Shankland Lecture SeriesBangor University8 November 2016 Abstract A lecture given at the Bangor University Library as part of their public Shankland Lecture Series, focusing on e-books, e-publishing, and the possibilities for digital fiction commercialization through ...
This paper examines several case studies including Robin Sloan’s Annabel Scheme and Shelldrake projects. These examples serve as models for a new paradigm in storytelling: the story as an interactive and ongoing world, rather than a fixed text owned by a copyright-holder.
This paper examines several case studies, including Robin Sloan’s Annabel Scheme project, and the author’s own work in digital storytelling, as models for setting new boundaries around the questions ‘what is literature?’ and ‘who is the author?’.